The epic role-playing series from BioWare takes a thrilling leap forward with Dragon Age: Inquisition. A cataclysmic event plunges the land of Thedas into turmoil. Dragons darken the sky, casting a shadow of terror over a once-peaceful kingdom. Mages break into all-out war against the oppressive Templars. Nations rise against one another.
Dragon Age: Inquisition gives you complete freedom to play how you want: Be a warrior, mage, or rogue, and choose from tons of abilities as you level up. Build Your Inquisition with Powerful Friends. In these dangerous times, an Inquisitor needs backup. It falls to you and your party of legendary heroes to restore order as you lead the Inquisition, hunting down the agents of chaos. Bonds will form - and some will break - as the campaign for truth takes its toll. BioWare’s latest action-adventure delivers an unparalleled story set in a vast, changeable landscape. Explore hidden caves, defeat truly monumental creatures, and shape the world around you based on your unique play style. Dragon Age Inquisition Origin Not LaunchingExplore, lead, and battle. Tough choices define your experience, and even one decision can change the course of what's to come. The Digital Deluxe Edition offers unique content for the newly-appointed Inquisitor. Exotic mounts, a skull-carved throne and specialized gear from the Flames of the Inquisition Arsenal complete the experience. DRAGON AGE: INQUISITION Game of the Year Edition includes: • Base game • Flames of the Inquisition Arsenal, Armor, and Armored Mount • Dragon Age Multiplayer Deluxe Edition chests • Skyhold Throne, Red Hart Halla and Bog Unicorn • Digital Soundtrack • Jaws of Hakkon DLC Pack • The Descent DLC Pack • Trespasser DLC Pack • Spoils of the Avvar • Spoils of the Qunari. Dragon Age: Inquisition has tactical view from Dragon Age: Origins Plus, Qunari confirmed as fourth playable race. Gameplay footage released. Deputy Editor Dragon Age: Inquisition sees the return of the tactical view from Dragon Age: Origins, BioWare has announced. ![]() The developer has also announced the RPG's fourth playable race: the Qunari. In Inquisition the tactical view, available on all platforms, works as it did in Origins. You're able to pause combat and zoom out to a top-down perspective, issuing party members movement, ability and attack orders. Dragon Age Inquisition Origin Key![]() The tactical view, which was ditched for the heavily-criticised Dragon Age 2, lets players micro-manage combat, enhancing the strategic element of encounters. Eurogamer saw this in action during a recent preview event in London, where BioWare developers demoed a pre-alpha version of the game running on a high-end PC. You can see snippets of gameplay in the video below. The encounter saw The Inquisitor (the player character), in this case a human warrior wielding a two-handed sword, and dwarf rogue Varric Tethras (ranged damage with signature crossbow Bianca), human warrior Cassandra Pentaghast with sword and shield, and human mage Vivienne, take down a number of enemies who are occupying an abandoned Grey Warden outpost in the Western Approach area of Orlais. Inquisition's normal view is a Mass Effect style third-person perspective, which allows for action game-esque combat. We saw The Inquisitor use powerful sword strikes to deal damage and a chain attack to drag foes towards him. As in previous games in the series, you're able to switch to control a party member at any time. Also added to the mix is limited environmental destruction. The example shown was inside one of the game's many keeps, where enemies were positioned behind cover on top of a bridge. Dragon Age Inquisition Origin Access DlcBioWare paused the combat before issuing The Inquisitor an attack order, sending him charging towards the bridge's foundations. During combat The Inquisitor brought down the bridge, killing the hard to reach enemies. 'We always wanted to do it,' producer Cameron Lee told Eurogamer of the decision to include tactical mode, 'since we had the right amount of time to do it. Having the console generation change and the new technology with Frostbite 3 meant pretty much everything was created from the ground up. Every piece of code, everything was brand new. So you have the opportunity at that point to look at what you want to accomplish, look at feedback and try and find a common ground in a way that strengthens both of those things. 'You take what the players wanted, which could have just been, well, just give me Origins, right? And we could have just done that, but we wanted players to feel like they were controlling the battlefield and battle space through things like some of the destruction, smarter AI, which we've been able to write, and some abilities the characters have for barriers and area of denial and traps. 'So it was a good merge of where we wanted to go and what the players wanted. And I think it's stronger. It's a really interesting creative process within the team to get the feedback from the fans, and that inspires. Watch fox new orleans live. It gets people thinking. You end up somewhere you may not have realised you wanted to go and it ends up stronger.' The PC version of Inquisition will have a custom user interface and control scheme for mouse and keyboard, but BioWare doesn't expect you'll be able to pull the camera back farther than you're able to on console during tactical mode. 'Having the console generation change and the new technology with Frostbite 3 meant pretty much everything was created from the ground up.' Dragon Age: Inquisition producer Cameron Lee.
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